Monday, July 26, 2010

STEVEN (HYUNG SUB) LIM BENV 2423

BENV 2423


EXPERIMENT 2

Peer Review
Justin's Review



Review done by justin



CRYSIS LEVELS AND OBJECTS
http://www.filefront.com/17475417/3330239_benv2423_exp2.zip
SKETCHUP MODEL
http://sketchup.google.com/3dwarehouse/details?mid=13cd62b11532480c2e34845b22b0042c&prevstart=0




FINAL POROSITY LENS



POROSITY LENS
This Porosity Lens demonstrates the daily routine of the common person navigating their way through the train stations public space.  Minor actions from viewing the screen timetable to making their way to the point of the tracks. Not only considering where and when, but also incorporating how long it takes in real time. There are many effects created through the flow graphs which were purposed to assist visualise, identify, understand and conceptualise these actions of navigation and movement. Perceptible effects can assist in a deeper understanding of the human movement and navigational responses. Opacity effects reveal the direction, frequency and sequence of ones movement. Lights give off an interesting effect altering the humans conscious and unconscious response to things. Finally one of the most effective effects would be the use of emitters. Emitters show traces of movement, and can also indicate the distance of the starting point and the finishing point.  Responders will observe these actions within a station which was created to demonstrate and help make it easier to understand the purpose of this task.

 
Example of a typical navigation through a train station (view final video, scene 2 – 1:39)
Firstly lights are what attract a person’s attention straight away without them being conscious of it. The person moves towards the train timetable screen without forcefully looking for it, effortlessly he has a look at his train’s arrival time. He realises it will arrive soon so he quickly attempts to buy a ticket from the machine right next to the timetable screen which is quite convenient. He realises the machine is out of order as a red light indicates its disorder. He then runs to the escalator knowing the train will be here any minute. Once again without the person even being conscious of it the light around the timetable screen and the ticket machine catches his attention. He first runs to the ticket machine then buys his ticket. This time a green light on the machine indicates the transaction has been successful. The person then once again checks the timetable screen to see if he still hands time on his hands.

Opacity can be utilized to detect, trace and leave evidence of where, when and how a person can move throughout both a public and private space. The measure of impenetrability to light interface with the contact of a human brings forth this possibility. Not only does the opacity of this produce and feed the responders information of the movement of other beings, so does light. Light brings forth how the people can be influenced to move or stay in a particular space. For example a red light may alarm a person to stop moving while a white light shined in the dark may draw and lure people to come closer.




In a more divergent idea emitters give off a substantial effect of how people may move and be in motion. Emitters allow the travelling person to understand where they have been, such instance whether they are lost or need to trace back there movements. Emitters can be utilized in the sense that the mark placed through the emitter can mean something. Such as when lost, leaving behind an emitter to notify oneself that they have already been there before.The mastery of emitters enables a strong sense of navigation tracking within a space. As the player runs they are able to choose to leave trails of evidence of presence or choose to make the emitters disappear after a short amount of time. They are also very useful in providing the directional response of a person.






TUTORIAL VIDEO


The tutorial subject that helped grasp the body and concept of my knowledge of controlling and manipulating one of the flow graphs was learning  the emitter flow graph and watching online tutorials such as the proximity trigger. Firstly both vesting contributed to my understanding and mastery of flow graphs. Especially the emitter flow graph enforced and introduced several other alteration ideas linking from the basis of the flow graph. Online tutorial videos assisted vastly in the perception of creating a tutorial video. Aspects of how to talk, how to present, tone of voice, speed of voice etc. Factors which should have also been taken to consideration was the awareness of the level of difficulty. When creating a tutorial intermediate experience of media and video editing is required. Unless the person is able to perfectly create the tutorial without any making any mistakes start to finish. As imperfect people, mistakes do occur even in the slightest way, so good editing can shield the faults.





INSTALLATION VIDEO

The installation is a re-modified train station. The train tracks from benv objects was the foundation of the building, it was build from the ground up (so the structure was built around the tracks). The installation consists of two floors, ground level and underground level. The ground level consists of store, shops and access to 4 escalators. The underground level consists of 2 platforms acting as a subway.






SKETCHUP MODEL OF INSTALLATION
















MASTERY OF FLOW GRAPHS


OPACITY

Opacity can be utilized to detect, trace and leave evidence of where, when and how a person can move throughout both a public and private space.

EMITTERS

In a more divergent idea emitters give off a substantial effect of how people may move and be in motion. Emitters allow the travelling person to understand where they have been, such instance whether they are lost or need to trace back there movements. The mastery of emitters enables a strong sense of navigation tracking within a space.  They are also very useful in providing the directional response of a person.




LASER AND SOUND FLOWGRAHP

The laser flowgraph was a technical and complicated piece. The creation of this flowgraph truly conveys the mastery of control and manipulation. The laser is eye catching and attractive as sound effects were also added to the laser strike.





LIGHT SWITCH FLOW GRAPH

This is a simple flowgraph demonstrates the mastery of the players control. The switch enables the public space to be revealed in a more exposed and enticing manner. Light brings forth how the people can be influenced to move or stay in a particular space. For example a red light may alarm a person to stop.



PROXIMITY FLOWGRAPH

The mastery of this flowgraph reveals the effects of proximity in its own way. As the person approaches the box and invades its private space, it slides away from the player.









S.W.O.T ANALYSIS

Laser flowgraph
The strengths are that it is very dynamic and large in its movements creating an attractive effect. The weakness is that it the sound does not always match the movements of the laser. This laser flow graph gives an opportunity to manipulate particles with the incorporation of sound, movement and sound integrated together. However the threats this laser may cause in a public space could be catastrophic if triggered in the wrong way. Creating fright and panic within the space.

Light flowgraph
The strengths of the lights are both visual and functional. The tinted blue lights gently diffuse in with the white snow generating an interesting and attractive scene. Not only does it assist in the appearance, it also helps reveal the public space at night time and the day time. The weakness of the this light flowgraph node is that it is a manual procedure. The light must be manually switched on to give off this effect. Lights in a public space should be able to be turned on anytime, for example through the physical movement of people via proximity sensors. The lights create an opportunity to compose amazing scenes. The insertion and involvement of lights added to a public and private space can fabricate amazing results. The only threats of this light flowgraph is perhaps the way it may be controlled and utilized in a private space.

Proximity flowgraph


The strengths of the Proximity flowgraph is that it reacts to human interaction and movement. the example of this flowgraph is a simple box sliding away from the player and the player gets too close, in a way intruding the private space. The objects don’t necessarily have to be a box, it can be anything. The proximity settings can be set on a larger scale which means the object can react faster or slower to human interaction. Also the speed and direction of the object can be altered and changed. Weakness is that the movement of the objects isn’t as flexible as it seems. The opportunities are however endless. Instead of triggering subjects manually, everything can be automated respectively. It can change the way people react and move to things. The threats may be that it may not be as functional as we may think it to be in both a private and public space. The proximity spaces may provoke something not wanted.



MASTERY OF FLOWGRAPH
PROXIMITY BOXES












FLOWGRAPH NODES RESEARCH



Moving AI from one point to another


Getting All Nodes in your Flowgraph


Crysis Editor Tutorial 3 The Flow Graph

SandBox 2 Tutorial:Adding items with flow graph

How to make AI follow you

ai path

how to make an AI smoke

how to make a laser

follow ai path


Good guy











EXP1





WEEK 1
Landscape from Crysis




TEXTURES ADDED






WEEK 2

3 VIDEOS
Grenade explosion








The explosion caused by the grenade produced a rather predictive result. Considering the light material (such as tin) used for the house, it revealed a rather explosive movement. However realistically I thought the grenade would perhaps cause a fire as well but it did not in sandbox. I think the whole house collapsing because of one grenade is alittle overboard.



OBJECTS FROM SKETCHUP






WEEK 3

Dragging ramps and platforms with rope




Elevator




Movement




Keys




Density



FINAL MACHINIMA DOCUMENTARY


HD













SUBMISSION FILES


SKETCHUP MODEL
http://sketchup.google.com/3dwarehouse/details?mid=36e0b1a25572dbe4b2eedb424bc16afc&prevstart=0

FILEFRONT-CRYSIS FILES
OBJECTS AND LEVELS
http://www.filefront.com/17244988/z3330239-benv2423-exp1.zip


peer review(was submitted late,sorry)